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GROOT FORCE - FRD: User Experience & Interface

Document Version: 1.0
Date: November 2025
Status: Active Development
Classification: Internal - Engineering


Document Control

VersionDateAuthorChanges
1.0Nov 2025UX/Product TeamInitial UX/UI FRD

Approval:

  • UX Lead: _________________ Date: _______
  • Product Manager: _________________ Date: _______
  • Accessibility Lead: _________________ Date: _______
  • KLYRA Personality Lead: _________________ Date: _______

1. Executive Summary

1.1 Purpose

This Functional Requirements Document (FRD) defines the complete user experience and interface layer for GROOT FORCE smart glasses. This includes:

  • HUD display system and visual interface
  • Voice interaction and natural language interface
  • Gesture and touch controls
  • KLYRA AI personality and communication style
  • Notification and alert system
  • Settings and customization
  • Accessibility features
  • Multi-modal interaction coordination

The UX/UI layer is critical to adoption - it's the difference between powerful technology and technology people actually use and love.

1.2 Design Philosophy

Core UX Principles:

  1. Calm Technology: Technology should inform without demanding attention
  2. Multimodal First: Support voice, gesture, and touch - users choose their preferred modality
  3. Context-Aware: Interface adapts to user activity, environment, and emotional state
  4. Accessibility by Default: Not an afterthought - built into every interaction
  5. Privacy Visible: Make privacy controls obvious and easy to access
  6. KLYRA is Human: The AI feels like a loyal companion, not a robot

Design Goals:

  • Intuitive: New users productive in < 10 minutes
  • Invisible: Technology fades into the background until needed
  • Personal: Adapts to individual user preferences and patterns
  • Trustworthy: User always knows what the system is doing and why

1.3 Scope

In Scope:

  • HUD visual design and rendering
  • Voice user interface (VUI)
  • Gesture recognition and control
  • Touch controls (on frame)
  • KLYRA personality definition
  • Notification and alert patterns
  • Settings and preferences system
  • Onboarding and tutorials
  • Accessibility features
  • Error handling and recovery
  • Multi-language support

Out of Scope:

  • Low-level display hardware (see Hardware Requirements)
  • Speech-to-text engine (see FRD: Core AI System)
  • Sensor fusion algorithms (see FRD: Sensor & Safety Systems)
  • Network protocols (see FRD: Connectivity & Cloud)

2. System Architecture Overview

2.1 UX/UI Layer Architecture

┌─────────────────────────────────────────────────────────┐
│ User │
│ (Eyes, Voice, Hands, Ears) │
└────────────┬─────────────────────┬──────────────────────┘
│ │
┌────────▼────────┐ ┌────────▼────────┐
│ Visual (HUD) │ │ Audio (Voice) │
│ Display │ │ Bone Conduct. │
└────────┬────────┘ └────────┬────────┘
│ │
┌────────▼─────────────────────▼────────┐
│ Interaction Manager │
│ (Coordinates multimodal input) │
└────────┬─────────────────────┬────────┘
│ │
┌────────▼────────┐ ┌────────▼────────┐
│ Gesture/Touch │ │ KLYRA Engine │
│ Recognition │ │ (Personality) │
└────────┬────────┘ └────────┬────────┘
│ │
┌────────▼─────────────────────▼────────┐
│ Application Layer │
│ (AI, Navigation, Health, etc.) │
└───────────────────────────────────────┘

2.2 Interaction Flow

  1. User Intent → 2. Input Capture (voice/gesture/touch) → 3. Intent Recognition → 4. KLYRA Processing → 5. Action Execution → 6. Feedback (visual/audio/haptic)

3. HUD Visual Interface

3.1 Display System Overview

Hardware:

  • Dual micro-OLED waveguide displays
  • Resolution: 1080p per eye
  • Field of view: 85°
  • Brightness: 1200 nits
  • Frame rate: 60 Hz

Software Rendering:

  • Custom rendering engine (low-latency < 20ms)
  • Foveated rendering (optimize for eye gaze)
  • Auto-brightness (ambient light sensor)
  • Color temperature adjustment (time-based + manual)

3.2 Visual Design Language

FRD-HUD-001: Minimal UI Design

Description: The HUD interface shall follow a minimalist design philosophy - show only essential information.

Design Principles:

  1. Default to Empty: HUD is transparent/empty by default
  2. Information on Demand: Content appears only when needed
  3. Auto-Hide: Content fades after interaction complete
  4. Layered Depth: Critical info front, secondary info recessed

Visual Hierarchy:

  • Level 1 (Critical): Alerts, warnings, immediate actions
  • Level 2 (Important): Notifications, navigation, status
  • Level 3 (Secondary): Contextual info, suggestions
  • Level 4 (Background): Ambient data, passive monitoring

Example:

  • Walking: Show nothing (unless hazard detected)
  • Notification arrives: Small icon + text appears at edge → auto-fades in 5s
  • User says "What's the weather?": Weather data appears center → fades after 10s

Validation:

  • User testing: Measure distraction vs. paper-based tasks
  • Eye tracking: Verify users can ignore HUD when not needed

Priority: P0 (Critical - core UX philosophy)


FRD-HUD-002: Typography and Readability

Description: All HUD text shall be highly readable in all lighting conditions.

Font:

  • Primary: Atkinson Hyperlegible (designed for low vision)
  • Fallback: Inter, Roboto
  • Size: Minimum 18pt equivalent at 2.5m focal distance
  • Weight: Medium (500) for body, Bold (700) for headings
  • Color: High contrast (WCAG AAA compliant)

Contrast Ratios:

  • Light mode: Black text on white/light background (21:1)
  • Dark mode: White text on black/dark background (21:1)
  • Color overlays: Auto-adjust based on background scene

Anti-Aliasing:

  • Sub-pixel rendering for sharpness
  • Hinting optimized for micro-OLED

Validation:

  • Readability testing with low-vision users
  • Lighting condition testing (bright sun, darkness, car headlights)

Priority: P0 (Critical - accessibility)


FRD-HUD-003: Color System and Accessibility

Description: The HUD shall use a consistent, accessible color system.

Color Palette:

Primary Colors:

  • Brand Teal: #00A8A8 (primary brand, non-critical UI)
  • Blue: #2196F3 (information, navigation)
  • Green: #4CAF50 (success, safe, confirmation)
  • Yellow: #FFC107 (caution, warnings)
  • Red: #F44336 (danger, critical alerts, errors)
  • Gray: #757575 (secondary text, icons)

Accessibility:

  • All colors pass WCAG AAA contrast requirements
  • Color never the only indicator (use shape + text)
  • Colorblind-safe palette (tested with CVD simulators)
  • User can select alternative color themes (protanopia, deuteranopia, tritanopia)

Validation:

  • Test with Coblis colorblind simulator
  • User testing with colorblind participants

Priority: P0 (Critical - accessibility)


FRD-HUD-004: Layout System

Description: The HUD shall use a consistent spatial layout system.

Layout Zones:

┌─────────────────────────────────────────────────────┐
│ [Status Bar: Battery, Connectivity, Time] │ ← Top Edge
│ │
│ ┌──────────────────────────────────────────────┐ │
│ │ │ │
│ │ Primary Content Area │ │ ← Center
│ │ (Navigation, AI responses, etc.) │ │
│ │ │ │
│ └──────────────────────────────────────────────┘ │
│ │
│ [Notifications] [Quick Actions]│ ← Bottom Edge
└─────────────────────────────────────────────────────┘

Zone Definitions:

Top Status Bar (persistent):

  • Left: Battery indicator (icon + percentage)
  • Center: Time (24h format, user preference)
  • Right: Connectivity status (Wi-Fi, Bluetooth, cellular)

Primary Content Area (dynamic):

  • Large text, images, navigation arrows
  • Appears center-screen for high visibility
  • Auto-scales based on content length

Bottom Notification Area (transient):

  • Left: Notification cards (slide up from bottom)
  • Right: Quick action buttons (contextual)

Spatial Audio Indicators:

  • Direction arrows at edges (walking assist)
  • Expanding circles (proximity warnings)

Depth Perception:

  • Critical alerts: Appear "close" (large, bright)
  • Secondary info: Appear "far" (small, dim)
  • Use parallax effect (content moves with head motion)

Validation:

  • Eye tracking to verify visual attention patterns
  • User preference testing for zone placement

Priority: P0 (Critical - visual organization)


FRD-HUD-005: Notification System

Description: The HUD shall display notifications in a non-intrusive manner.

Notification Types:

1. Passive Notifications (low priority):

  • Examples: Message received, calendar reminder
  • Display: Small icon + one-line text at bottom-right
  • Duration: 5 seconds, then fade
  • Sound: Optional gentle chime
  • User action: None required

2. Active Notifications (medium priority):

  • Examples: Phone call, important reminder
  • Display: Card at bottom with action buttons
  • Duration: 30 seconds or until dismissed
  • Sound: Distinctive tone
  • User action: Accept/Dismiss via voice or gesture

3. Critical Alerts (high priority):

  • Examples: Fall detected, emergency alert, hazard ahead
  • Display: Full-screen overlay with high contrast
  • Duration: Until acknowledged
  • Sound: Loud, repeating alert tone
  • Haptic: Strong vibration
  • User action: Required acknowledgment

Notification Behavior:

  • Stack up to 3 notifications (oldest dismissed automatically)
  • User can swipe to dismiss (gesture)
  • User can say "Dismiss" or "Dismiss all"
  • Notifications sync to companion app

Do Not Disturb Mode:

  • Suppress all passive and active notifications
  • Critical alerts still shown
  • User configures DND schedule (e.g., sleep, meetings)

Validation:

  • User testing: Measure notification annoyance vs. usefulness
  • A/B testing: Optimal display duration

Priority: P0 (Critical - user communication)


FRD-HUD-006: Dark Mode and Light Mode

Description: The HUD shall support both dark and light display modes.

Light Mode:

  • Background: White (#FFFFFF) or light gray (#F5F5F5)
  • Text: Black (#000000) or dark gray (#212121)
  • Use case: Daytime, outdoor, high ambient light

Dark Mode:

  • Background: Black (#000000) or dark gray (#121212)
  • Text: White (#FFFFFF) or light gray (#E0E0E0)
  • Use case: Nighttime, indoor, low ambient light, battery saving

Auto Mode (default):

  • Switch based on ambient light sensor
  • Threshold: > 500 lux = light mode, < 100 lux = dark mode
  • Smooth transition (fade over 2 seconds)

User Override:

  • User can force light, dark, or auto mode
  • Setting persists across sessions

OLED Optimization (Dark Mode):

  • True black (#000000) pixels = turned off = power saving
  • Use dark mode as default to extend battery life

Validation:

  • Power consumption measurement (dark vs light mode)
  • User preference survey

Priority: P1 (High - user experience + battery)


FRD-HUD-007: Eye Safety and Comfort

Description: The HUD shall implement eye safety and comfort features.

Blue Light Reduction:

  • Auto Night Shift: Reduce blue light after sunset
  • Shift color temperature: 6500K (day) → 3000K (night)
  • Intensity: User adjustable (0-100%)

Brightness Control:

  • Auto-brightness based on ambient light sensor
  • Manual override (0-100%)
  • Minimum brightness: 10 nits (for dark environments)
  • Maximum brightness: 1200 nits (for bright sun)

Blink Reminders:

  • Detect low blink rate (via eye tracking, if available)
  • Remind user: "Remember to blink" every 10 minutes
  • Helps prevent dry eyes during extended use

20-20-20 Rule Reminder:

  • Every 20 minutes of HUD use
  • Remind user: "Look at something 20 feet away for 20 seconds"
  • Optional - user can disable

Screen Time Tracking:

  • Track daily HUD active time
  • Alert if > 4 hours continuous use: "Consider taking a break"

Validation:

  • Ophthalmologist consultation for safety guidelines
  • User comfort surveys after extended use

Priority: P0 (Critical - eye safety)


FRD-HUD-008: AR Overlay System

Description: The HUD shall support AR overlays anchored to real-world objects.

AR Capabilities:

1. Object Labels:

  • Identify objects (via AI vision)
  • Display name + info card above/beside object
  • Example: Point at dog → "Labrador Retriever"

2. Navigation Arrows:

  • Walking directions (turn-by-turn)
  • Anchored to ground/path ahead
  • Color-coded: Blue (upcoming), Green (current), Gray (past)

3. Measurement Overlay:

  • Distance measurement mode (LiDAR-based)
  • Display dimensions on detected surfaces
  • Example: Point at wall → "2.4m × 3.1m"

4. Translation Overlay:

  • OCR text recognition
  • Overlay translated text in place (same size/position)
  • Example: Spanish sign → English text overlaid

5. Health Data Overlay:

  • Float heart rate, step count near bottom
  • Anchored to stable position (not moving with head)
  • Semi-transparent for minimal obstruction

AR Stability:

  • Use IMU + SLAM for stable overlay positioning
  • Latency: < 20ms (head motion to overlay update)
  • Drift correction: < 0.5° per minute

Validation:

  • AR overlay accuracy testing (position error)
  • User comfort testing (motion sickness)

Priority: P1 (High - core AR features)


3.3 Walking Assist HUD

FRD-HUD-009: Obstacle Visualization

Description: The HUD shall visualize detected obstacles for walking assistance.

Visualization Modes:

Mode 1: Minimal (default):

  • No visual overlay unless hazard detected
  • Only haptic + audio alerts

Mode 2: Proximity Indicators:

  • Show expanding circles at obstacle locations
  • Color-coded by distance: Green ( > 3m), Yellow (1-3m), Red ( < 1m)
  • Circle size = obstacle size estimate

Mode 3: Ground Profile:

  • Draw ground elevation line at bottom of FOV
  • Color-coded: Green (safe), Yellow (curb/step), Red (hole/drop)
  • Updates in real-time as user walks

Mode 4: Full AR (enterprise/developer):

  • 3D bounding boxes around obstacles
  • Distance labels
  • Object classification labels

User Selection:

  • User chooses mode via settings
  • NDIS variants default to Mode 2 (visual + haptic)
  • User can toggle via voice: "Show obstacles" / "Hide obstacles"

Performance:

  • Update rate: 10 Hz
  • Render latency: < 50ms

Validation:

  • User testing in real-world walking scenarios
  • Comparison to white cane effectiveness

Priority: P0 (Critical - NDIS safety)


4. Voice User Interface (VUI)

4.1 Voice Interaction Overview

Philosophy: Voice is the primary interaction modality for hands-free operation.

Capabilities:

  • Wake word activation: "Hey KLYRA" or "KLYRA"
  • Natural language commands (not rigid syntax)
  • Conversational AI (multi-turn dialogues)
  • Voice feedback (bone conduction audio)

4.2 Wake Word and Activation

FRD-VUI-001: Wake Word Detection

Description: The system shall activate voice input via wake word.

Wake Words:

  • Primary: "Hey KLYRA"
  • Short form: "KLYRA"
  • Alternative: "Okay KLYRA" (similar to "Okay Google")

Detection:

  • Always-listening mode (low-power voice activity detection)
  • Wake word model runs locally (privacy)
  • Accuracy: > 95% true positive rate
  • False positives: < 0.5% (must not wake accidentally)

Activation Feedback:

  • Audio: Gentle chime (200ms)
  • Visual: Small microphone icon appears (HUD)
  • Haptic: Optional light vibration

Listening Timeout:

  • After wake word, listen for 10 seconds
  • If no speech detected, auto-cancel
  • User can manually cancel: "Never mind" or tap button

Validation:

  • Accuracy testing with diverse accents and environments
  • Noise robustness testing (loud environments)

Priority: P0 (Critical - voice activation)


FRD-VUI-002: Continuous Listening Mode

Description: The system shall support continuous listening for extended conversations.

Activation:

  • Say "Hey KLYRA, let's chat" or "Hey KLYRA, stay active"
  • System enters continuous mode (no wake word needed)

Behavior:

  • Listen continuously for 5 minutes or until "Stop listening"
  • Each user utterance triggers AI response
  • Visual indicator: Persistent microphone icon

Use Cases:

  • Long conversations (planning, problem-solving)
  • Navigation with multiple turns
  • Dictation mode

Privacy:

  • User must explicitly activate continuous mode
  • Clear visual indicator that mic is always on
  • Audio recording indicator LED must be ON

Validation:

  • User acceptance testing (privacy concerns)
  • Battery impact measurement

Priority: P1 (High - conversational AI)


4.3 Natural Language Understanding

FRD-VUI-003: Command Recognition

Description: The system shall understand natural language commands.

Command Categories:

1. Navigation:

  • "Take me to [location]"
  • "Where is the nearest [place]?"
  • "How do I get to [destination]?"

2. Information:

  • "What's the weather?"
  • "What time is it?"
  • "What does this say?" (OCR)
  • "What's this?" (object identification)

3. Health:

  • "What's my heart rate?"
  • "How many steps today?"
  • "Am I stressed?"

4. Communication:

  • "Call [contact]"
  • "Send message to [contact]: [message]"
  • "Read my messages"

5. Control:

  • "Turn on dark mode"
  • "Increase brightness"
  • "Take a picture"
  • "Start recording"

6. AI Assistance:

  • "Help me with [task]"
  • "Remind me to [action] at [time]"
  • "Translate this" (point at text)

Natural Language Flexibility:

  • Support variations: "Take me to the store" = "Navigate to store" = "Directions to store"
  • Handle typos in transcription (spell correction)
  • Context-aware: "What about tomorrow?" (follows previous query)

Validation:

  • User testing with 100+ diverse command phrasings
  • Accuracy target: > 90% correct intent recognition

Priority: P0 (Critical - voice commands)


FRD-VUI-004: Multi-Turn Conversations

Description: The system shall support multi-turn conversational dialogues.

Conversation Flow:

Example:

  1. User: "Hey KLYRA, what's the weather?"
  2. KLYRA: "It's 22°C and sunny in Ghaziabad."
  3. User: "What about tomorrow?"
  4. KLYRA: "Tomorrow will be 24°C with partly cloudy skies."
  5. User: "Should I bring an umbrella?"
  6. KLYRA: "No rain forecast tomorrow, you should be fine."

Context Retention:

  • Maintain conversation context for 5 minutes
  • Resolve pronouns and references: "it", "that", "there"
  • Track conversation topic and sub-topics

Interruption Handling:

  • User can interrupt KLYRA mid-response
  • Say "Wait" or "Stop" to pause
  • Say "Continue" to resume

Validation:

  • Conversational flow testing with real users
  • Context retention accuracy testing

Priority: P1 (High - natural interaction)


4.4 Voice Feedback and KLYRA Personality

FRD-VUI-005: KLYRA Voice Characteristics

Description: KLYRA's voice shall be warm, calm, and trustworthy.

Voice Profile:

  • Gender: User selectable (female, male, neutral)
  • Age: Young adult (25-35 equivalent)
  • Accent: User's regional accent (Australian, Indian, American, etc.)
  • Tone: Calm, supportive, friendly, professional
  • Pace: Moderate (not rushed, not slow)
  • Pitch: Medium (comfortable listening)

Voice Samples:

  • Multiple voice options per gender
  • User can preview and select in settings
  • Download additional voices as needed

TTS Engine:

  • Piper TTS (local, offline)
  • High-quality neural voices
  • Support for 50+ languages

Emotional Modulation:

  • Normal: Neutral, informative
  • Urgent: Faster, louder, stressed (for alerts)
  • Empathetic: Softer, slower, warmer (for support)
  • Excited: Upbeat, higher energy (for achievements)

Validation:

  • User preference surveys for voice selection
  • Emotional modulation recognition testing

Priority: P0 (Critical - KLYRA identity)


FRD-VUI-006: KLYRA Personality and Communication Style

Description: KLYRA shall communicate with a consistent, human-like personality.

Core Personality Traits:

1. Loyal:

  • Always on user's side
  • Defends user's interests
  • Remembers user's preferences and history

2. Calm:

  • Never panicked or stressed (except genuine emergencies)
  • Provides reassurance during uncertainty
  • Uses measured, thoughtful responses

3. Supportive:

  • Encouraging and positive
  • Celebrates user achievements: "Great job walking 10,000 steps today!"
  • Offers help proactively: "You seem stressed. Want to talk?"

4. Non-Judgmental:

  • Accepts user choices without criticism
  • Doesn't shame or guilt-trip
  • Respects user autonomy

5. Honest:

  • Admits uncertainty: "I'm not sure about that"
  • Corrects user gently: "Actually, that information might not be accurate"
  • Doesn't make up information (anti-hallucination)

6. Adaptive:

  • Matches user's energy level
  • Shortens responses when user is busy
  • Extends explanations when user wants detail

Communication Guidelines:

Response Length:

  • Short (1-2 sentences): Busy contexts (walking, driving)
  • Medium (3-5 sentences): Normal queries
  • Long (paragraph+): Complex explanations, user requested detail

Language Style:

  • Casual but professional
  • Uses contractions: "It's" not "It is"
  • Avoids jargon unless user is technical
  • Uses user's language/slang (learned over time)

Emotional Intelligence:

  • Detects user stress via voice tone
  • Adjusts tone accordingly
  • Offers support: "You sound stressed. Can I help?"

Examples:

Good KLYRA Responses:

  • "You're doing great! You've walked 8,000 steps today."
  • "I found three coffee shops nearby. The closest is 200 meters ahead."
  • "You sound tired. Want me to suggest a break?"
  • "I'm not sure about that, but I can search for you."

Bad KLYRA Responses (avoid):

  • "You have only completed 8,000 steps. You need 2,000 more." (judgmental)
  • "I have located three (3) coffee shop establishments in proximity to your current geolocation." (robotic)
  • "Definitely! 100%! No doubt!" (overconfident without basis)
  • "I already told you that." (impatient)

Validation:

  • User satisfaction surveys
  • A/B testing of response phrasings
  • Emotional tone recognition validation

Priority: P0 (Critical - KLYRA identity)


FRD-VUI-007: Context-Aware Responses

Description: KLYRA shall adapt responses based on user context.

Context Signals:

1. Activity State (from IMU):

  • Stationary: Normal responses
  • Walking: Shorter responses, prioritize safety
  • Running: Very short responses, minimal interaction
  • Driving: Safety-first, minimal distraction

2. Environmental Context:

  • Loud environment: Repeat if needed, use visual feedback
  • Quiet environment: Normal volume
  • Public place: Privacy-conscious (don't read messages aloud)

3. Emotional State (from voice tone):

  • Calm: Normal interaction
  • Stressed: Supportive, calming tone
  • Excited: Match energy level
  • Sad: Empathetic, gentle

4. Time of Day:

  • Morning: "Good morning! How can I help?"
  • Afternoon: "Hello! What do you need?"
  • Night: Quieter tone, dim HUD

5. Location:

  • Home: Relaxed, informal
  • Work: Professional, focused
  • Gym: Fitness-focused
  • Store: Shopping assistance

Adaptation Examples:

Walking + Busy:

  • User: "What's the weather?"
  • KLYRA: "22°C, sunny." (short)

Stationary + Relaxed:

  • User: "What's the weather?"
  • KLYRA: "It's a beautiful day! Currently 22°C with clear skies and light breeze. Perfect for a walk!" (long)

Driving:

  • User: "Read my messages"
  • KLYRA: "You have 3 messages. I'll wait until you stop to read them." (safety-first)

Validation:

  • Context-appropriate response testing
  • User satisfaction with adaptation

Priority: P1 (High - intelligent adaptation)


5. Gesture and Touch Controls

5.1 Gesture Recognition

FRD-GESTURE-001: Head Gestures

Description: The system shall recognize head gestures for input.

Supported Gestures:

1. Nod (Yes):

  • Detection: 2 quick forward tilts ( > 15° each)
  • Use: Confirm actions, answer yes
  • Feedback: Checkmark icon briefly

2. Shake (No):

  • Detection: 2 quick left-right turns ( > 20° each)
  • Use: Cancel actions, answer no
  • Feedback: X icon briefly

3. Tilt Up:

  • Detection: Look up > 30° for 1 second
  • Use: Scroll up, show more info
  • Feedback: Upward arrow animation

4. Tilt Down:

  • Detection: Look down > 30° for 1 second
  • Use: Scroll down, minimize UI
  • Feedback: Downward arrow animation

Performance:

  • Recognition accuracy: > 95%
  • Latency: < 200ms
  • False positive rate: < 2%

Validation:

  • User testing with diverse users
  • Confusion matrix analysis

Priority: P1 (High - hands-free control)


FRD-GESTURE-002: Hand Gestures (ToF-based)

Description: The system shall recognize hand gestures for input.

Supported Gestures:

1. Swipe Left:

  • Motion: Hand moves right-to-left across FOV
  • Use: Previous item, back navigation
  • Range: 20-60cm from glasses

2. Swipe Right:

  • Motion: Hand moves left-to-right across FOV
  • Use: Next item, forward navigation

3. Wave:

  • Motion: Hand moves toward/away repeatedly
  • Use: Activate interface, get attention

4. Air Tap:

  • Motion: Quick forward motion + retract
  • Use: Select, confirm, click

5. Hold:

  • Motion: Hand stationary in zone for 2 seconds
  • Use: Open menu, show details

Performance:

  • Recognition accuracy: > 90%
  • Latency: < 150ms
  • Operating range: 20-60cm

Validation:

  • User testing with diverse hand sizes
  • Lighting condition testing

Priority: P1 (High - hands-free control)


5.2 Touch Controls (On-Frame)

FRD-TOUCH-001: Frame Touch Sensors

Description: The glasses frame shall include touch-sensitive areas for control.

Touch Zones:

Right Temple:

  • Front area: Single tap = Action button
  • Middle area: Swipe up/down = Volume control
  • Rear area: Swipe forward/back = Brightness control

Left Temple:

  • Front area: Double tap = Mute/unmute microphone
  • Middle area: Press and hold 2s = Power menu
  • Rear area: Reserved (future use)

Touch Feedback:

  • Haptic confirmation (gentle vibration)
  • Audio confirmation (optional beep)
  • Visual confirmation (icon flash on HUD)

Gesture Library:

  • Single tap: Quick action
  • Double tap: Toggle function
  • Triple tap: Reserved (user customizable)
  • Swipe up/down: Scroll or adjust value
  • Swipe forward/back: Navigate or adjust value
  • Press and hold: Open menu or power function

Performance:

  • Touch detection latency: < 50ms
  • Touch accuracy: > 98%
  • False touch rate: < 1%

Validation:

  • User testing with gloves, wet hands
  • Accidental touch testing

Priority: P1 (High - physical control)


FRD-TOUCH-002: Action Button Customization

Description: Users shall be able to customize the action button.

Default Actions (user selectable):

  1. Take photo
  2. Start/stop voice recording
  3. Activate KLYRA (wake word alternative)
  4. Toggle walking assist HUD
  5. Read latest notification
  6. Quick note dictation
  7. Emergency SOS
  8. Custom shortcut (call specific person, open app, etc.)

Configuration:

  • Set in Settings > Controls > Action Button
  • Preview action before saving

Priority: P2 (Medium - user customization)


6. Notification and Alert System

6.1 Notification Architecture

FRD-NOTIF-001: Notification Categories

Description: The system shall categorize notifications by importance.

Categories:

1. Critical Alerts (P0):

  • Examples: Fall detected, emergency alert, battery critical, hazard ahead
  • Display: Full-screen, high contrast, persistent
  • Audio: Loud, repeating alert
  • Haptic: Strong, repeating vibration
  • User action: REQUIRED acknowledgment

2. Important Notifications (P1):

  • Examples: Phone call, urgent message, health anomaly, navigation turn
  • Display: Large card, prominent position
  • Audio: Distinctive tone
  • Haptic: Strong vibration (single)
  • User action: Optional response within 30s

3. Standard Notifications (P2):

  • Examples: Message received, calendar reminder, app update
  • Display: Small card, bottom corner
  • Audio: Gentle chime (optional)
  • Haptic: Light vibration (optional)
  • User action: Optional, auto-dismisses in 5s

4. Ambient Info (P3):

  • Examples: Step count milestone, weather change, background sync complete
  • Display: Icon only, fades quickly
  • Audio: None
  • Haptic: None
  • User action: None (purely informational)

Priority Rules:

  • Higher priority interrupts lower priority
  • Multiple same-priority notifications stack (max 3)
  • Oldest auto-dismissed when new arrives

Validation:

  • User annoyance testing
  • Notification effectiveness (response rate)

Priority: P0 (Critical - user communication)


FRD-NOTIF-002: Notification Presentation

Description: Notifications shall be presented in a consistent, predictable manner.

Visual Design:

Critical Alert:

┌─────────────────────────────────────────┐
│ ⚠ FALL DETECTED │
│ │
│ Are you okay? │
│ │
│ [I'm Fine] [Call Emergency] │
└─────────────────────────────────────────┘

Important Notification:

┌─────────────────────────────────────────┐
│ 📞 Incoming Call │
│ Mom │
│ [Answer] [Decline] │
└─────────────────────────────────────────┘

Standard Notification:

┌─────────────────────────────────────┐
│ 💬 Message from John │
│ "Hey, are we still meeting today?" │
└─────────────────────────────────────┘

Presentation Rules:

  • Slide in from bottom (or top for critical)
  • Smooth animation (300ms ease-out)
  • Semi-transparent background (80% opacity)
  • Drop shadow for depth perception

Interaction:

  • Tap to expand (show full message)
  • Swipe away to dismiss
  • Voice command: "Dismiss" or "Read message"

Validation:

  • User testing for visual clarity
  • Animation smoothness testing

Priority: P0 (Critical - notification UX)


FRD-NOTIF-003: Do Not Disturb (DND)

Description: The system shall support Do Not Disturb mode.

DND Modes:

1. Manual DND:

  • User activates: "Turn on Do Not Disturb"
  • Suppresses all Standard and Important notifications
  • Critical alerts still shown
  • Status indicator on HUD

2. Scheduled DND:

  • User sets schedule: Sleep (22:00-07:00), Work (09:00-17:00)
  • Auto-activates/deactivates
  • Can be overridden manually

3. Smart DND:

  • Auto-activates during meetings (calendar integration)
  • Auto-activates during movies (light sensor + audio detection)
  • Auto-activates when driving (activity detection)

Allowed Interruptions (during DND):

  • Critical safety alerts (fall, hazard)
  • Emergency contacts (user-defined list)
  • Urgent calendar events (within 5 minutes)

Validation:

  • User satisfaction with DND effectiveness
  • Emergency call-through testing

Priority: P1 (High - user control)


7. Settings and Customization

7.1 Settings Architecture

FRD-SETTINGS-001: Settings Organization

Description: The settings system shall be organized logically and accessible.

Settings Categories:

1. Display:

  • Brightness (auto, manual slider)
  • Dark/light mode
  • Color theme
  • Font size
  • Blue light filter
  • HUD layout preferences

2. Audio:

  • Volume (bone conduction, alerts)
  • Voice selection (KLYRA voice)
  • Alert sounds (enable/disable)
  • Audio balance (left/right)

3. Controls:

  • Wake word sensitivity
  • Gesture controls (enable/disable)
  • Touch sensitivity
  • Action button mapping

4. Walking Assist:

  • Obstacle alert sensitivity
  • Ground hazard alerts
  • Visual overlay mode
  • Haptic intensity
  • Audio guidance

5. Health & Fitness:

  • Enable heart rate monitoring
  • Step goals
  • Fatigue alerts
  • Stress monitoring
  • Data sync (to companion app)

6. Privacy:

  • Camera/mic permissions
  • Recording indicators
  • Data sharing preferences
  • Emergency contacts
  • Delete my data

7. Connectivity:

  • Wi-Fi, Bluetooth, Cellular
  • Airplane mode
  • Mesh network
  • Cloud sync

8. About:

  • Software version
  • Hardware info
  • Battery health
  • Diagnostics
  • Factory reset

Access Methods:

  • Voice: "Open settings" or "Hey KLYRA, settings"
  • Gesture: Swipe down from top edge
  • Touch: Press and hold power button

Validation:

  • User testing: Find settings within 30 seconds
  • Settings organization card sorting study

Priority: P1 (High - user control)


FRD-SETTINGS-002: User Profiles and Modes

Description: The system shall support multiple user profiles and context modes.

User Profiles:

  • Primary user (full access)
  • Guest mode (limited access, no personal data)
  • Family member profiles (shared device, individual preferences)

Context Modes:

1. NDIS Care Mode:

  • Walking assist always enabled (cannot disable)
  • Fall detection always enabled
  • Emergency contacts mandatory
  • Simplified interface

2. Fitness Mode:

  • Health tracking prioritized
  • Real-time HR display
  • Workout metrics on HUD
  • Reduced notifications

3. Work Mode:

  • Professional interface (minimal color)
  • DND during meetings
  • Quick note-taking
  • Calendar integration prominent

4. Travel Mode:

  • Translation prioritized
  • Currency converter
  • Navigation prominent
  • Local time display

5. Home Mode:

  • Relaxed interface
  • Entertainment features
  • Smart home integration
  • Messaging prominent

Mode Switching:

  • Auto-detect based on location/calendar
  • Manual switch: "Switch to [mode]"
  • Quick toggle in status bar

Validation:

  • User testing: Mode appropriateness
  • Satisfaction with auto-detection

Priority: P1 (High - personalization)


8. Onboarding and Tutorials

8.1 First-Time User Experience

FRD-ONBOARD-001: Initial Setup Wizard

Description: New users shall complete a guided setup wizard.

Setup Steps:

1. Welcome Screen:

  • "Welcome to GROOT FORCE!"
  • Language selection
  • Accept terms of service

2. HUD Calibration:

  • Adjust display position (interpupillary distance)
  • Adjust brightness and focus
  • Confirm readability

3. Voice Training:

  • Record wake word 3 times
  • Train voice recognition
  • Test wake word

4. Gesture Tutorial:

  • Learn head gestures (nod, shake)
  • Learn hand gestures (swipe, tap)
  • Practice each gesture

5. Safety Setup:

  • Enter emergency contacts
  • Enable fall detection
  • Enable walking assist

6. Preferences:

  • Select KLYRA voice
  • Choose display theme (dark/light)
  • Set activity goals

7. Companion App Pairing:

  • Install app (QR code)
  • Bluetooth pairing
  • Sync initial data

8. Quick Tour:

  • Show key features
  • Demonstrate voice commands
  • Explain HUD layout

Time Estimate:

  • Total: 10-15 minutes
  • Skippable (advanced users)

Validation:

  • User testing: Completion rate > 90%
  • Time to complete < 15 minutes

Priority: P0 (Critical - first impression)


FRD-ONBOARD-002: Interactive Tutorials

Description: The system shall provide interactive tutorials for key features.

Tutorial Topics:

1. Voice Commands:

  • "Hey KLYRA, show tutorial"
  • Practice common commands
  • Real-time feedback

2. Walking Assist:

  • Simulated obstacle detection
  • Practice responding to alerts
  • Learn visual indicators

3. Health Tracking:

  • Measure heart rate
  • View health dashboard
  • Set activity goals

4. Navigation:

  • Create test route
  • Follow directions
  • Learn turn notifications

5. Photography:

  • Take a photo (voice or gesture)
  • View photo
  • Share photo

Tutorial Design:

  • Step-by-step instructions on HUD
  • Voice guidance from KLYRA
  • Progress tracker (1/5, 2/5, etc.)
  • Can pause and resume
  • Completion badge/celebration

Access:

  • Settings > Help > Tutorials
  • Context-sensitive: Offer tutorial when feature first used

Validation:

  • User testing: Feature understanding after tutorial
  • Tutorial completion rate

Priority: P1 (High - user education)


9. Accessibility Features

9.1 Vision Accessibility

FRD-ACCESS-001: Low Vision Support

Description: The system shall support users with low vision.

Features:

1. High Contrast Mode:

  • Extreme contrast ratios (21:1+)
  • Thicker text and borders
  • Larger touch targets

2. Screen Reader:

  • Text-to-speech for all UI elements
  • Speaks menu items as navigated
  • Announces notifications aloud

3. Magnification:

  • Digital zoom for HUD content (2x, 3x, 4x)
  • Camera pass-through magnification (for reading)

4. Voice-First Navigation:

  • All features accessible via voice
  • No reliance on visual UI

5. Auditory Navigation:

  • Spatial audio cues for direction
  • Voice guidance for walking assist

Validation:

  • Testing with low-vision users
  • Compliance with WCAG 2.1 AAA

Priority: P0 (Critical - NDIS requirement)


FRD-ACCESS-002: Blind and Vision Impaired Support

Description: The system shall fully support blind and vision-impaired users.

Features:

1. Voice-Only Mode:

  • Disable HUD (black screen, save power)
  • All interaction via voice
  • Comprehensive voice feedback

2. Scene Description:

  • AI describes surroundings: "You're in a room with a desk and window ahead"
  • Object identification: Point and ask "What's this?"
  • Text reading: "Read the text" (OCR + TTS)

3. Enhanced Walking Assist:

  • Detailed verbal directions
  • Distance callouts: "Wall 2 meters ahead"
  • Surface descriptions: "Smooth floor, no obstacles"

4. Obstacle Echo:

  • Audio pings for nearby obstacles (sonar-like)
  • Pitch/tempo indicates distance

Validation:

  • Testing with blind users
  • Comparison to white cane + guide dog

Priority: P0 (Critical - GF-VI variant)


9.2 Hearing Accessibility

FRD-ACCESS-003: Deaf and Hard of Hearing Support

Description: The system shall fully support Deaf and hard-of-hearing users.

Features:

1. Visual Notifications:

  • All audio alerts have visual equivalents
  • Strong color coding (red = danger)
  • Large, persistent notifications

2. Live Captions:

  • Real-time speech-to-text for conversations
  • Display on HUD
  • Speaker identification

3. Sound Visualization:

  • Sound class detection: Dog barking, car horn, baby crying, door knock
  • Visual icon + direction indicator
  • Loudness meter

4. Sign Language Support:

  • Gesture recognition for ASL (future)
  • Video calling with interpreter (via companion app)

5. Vibration Alerts:

  • Strong haptic feedback for all alerts
  • Distinct patterns for different alerts

Validation:

  • Testing with Deaf users
  • ASL community feedback

Priority: P0 (Critical - GF-DI variant)


9.3 Motor Accessibility

FRD-ACCESS-004: Limited Mobility Support

Description: The system shall support users with limited hand/arm mobility.

Features:

1. Voice-Only Control:

  • All features accessible via voice
  • No gesture/touch required

2. Head Gesture Control:

  • All navigation via head nods/shakes
  • No hand gestures required

3. Adaptive Touch:

  • Longer touch hold times (adjustable)
  • Larger touch targets
  • No complex multi-touch gestures

4. Dwell Selection:

  • Gaze at item for 2 seconds to select
  • No tapping required

Validation:

  • Testing with users with limited mobility
  • Adaptive control effectiveness

Priority: P1 (High - GF-BE variant)


9.4 Cognitive Accessibility

FRD-ACCESS-005: Cognitive Support

Description: The system shall support users with cognitive differences.

Features:

1. Simplified Interface:

  • Reduced visual complexity
  • Larger, clearer text
  • Fewer on-screen elements

2. Consistent Layout:

  • No surprising changes
  • Predictable navigation
  • Consistent button placement

3. Clear Language:

  • Simple, plain language
  • Avoid jargon
  • Short sentences

4. Step-by-Step Guidance:

  • Break tasks into micro-steps
  • One instruction at a time
  • Clear progress indicators

5. Memory Aids:

  • Reminders for daily tasks
  • Context-aware prompts
  • Routine tracking

6. Reduced Distractions:

  • Option to disable animations
  • Option to disable non-essential notifications
  • Focus mode

Validation:

  • Testing with neurodivergent users
  • Clarity and comprehension testing

Priority: P1 (High - NDIS support)


10. Multi-Language Support

10.1 Language Architecture

FRD-LANG-001: Language Support

Description: The system shall support multiple languages for UI and voice.

Supported Languages (Phase 1):

  • English (US, UK, AU, IN)
  • Spanish (ES, MX)
  • French (FR, CA)
  • German
  • Italian
  • Portuguese (BR, PT)
  • Japanese
  • Korean
  • Mandarin Chinese (Simplified, Traditional)
  • Hindi
  • Arabic

Language Components:

1. UI Text:

  • All menus, buttons, labels
  • Settings options
  • Error messages
  • Notifications

2. Voice (TTS):

  • KLYRA voice in target language
  • Natural accent and pronunciation
  • Emotional modulation preserved

3. Voice Input (STT):

  • Wake word in target language
  • Command recognition
  • Multi-language conversation support

4. Translation:

  • Real-time translation (voice and text)
  • 100+ language pairs

Language Selection:

  • Initial setup: Select language
  • Settings: Change language anytime
  • Auto-detect based on location (optional)

Validation:

  • Native speaker review for all languages
  • Cultural appropriateness review

Priority: P1 (High - global market)


FRD-LANG-002: Real-Time Translation

Description: The system shall provide real-time translation for conversations and text.

Voice Translation:

  • User speaks in Language A
  • System translates to Language B
  • Displays translation on HUD
  • Optionally speaks translation aloud

Text Translation (OCR):

  • User points at text (sign, menu, label)
  • System captures image, OCR, translates
  • Overlays translation on HUD (in place)

Conversation Mode:

  • Two-way translation for conversations
  • Detect language automatically
  • Display both languages on HUD

Performance:

  • Translation latency: < 3 seconds (voice)
  • Translation latency: < 5 seconds (text/OCR)
  • Accuracy: > 85% for common language pairs

Validation:

  • Translation quality testing (human evaluation)
  • Real-world usage testing (travelers)

Priority: P1 (High - GF-TR variant)


11. Error Handling and Recovery

11.1 Error Management

FRD-ERROR-001: User-Friendly Error Messages

Description: All errors shall be communicated clearly and helpfully.

Error Message Guidelines:

1. Clear Problem Statement:

  • Bad: "Error 404"
  • Good: "Unable to find that location"

2. Explain Impact:

  • Bad: "Connection failed"
  • Good: "No internet connection. Some features unavailable."

3. Suggest Solution:

  • Bad: "Sensor error"
  • Good: "IMU sensor not responding. Try restarting glasses."

4. Provide Next Steps:

  • Bad: "Failed"
  • Good: "Unable to save. Check storage space or try again."

Error Severity:

Critical:

  • Device unusable
  • Display: Full-screen red alert
  • Action: Immediate user intervention required

Warning:

  • Feature unavailable
  • Display: Yellow notification
  • Action: User informed, can continue

Info:

  • Non-blocking issue
  • Display: Blue notification
  • Action: FYI, no action needed

Validation:

  • User testing: Error message clarity
  • Support ticket reduction after clear messages

Priority: P1 (High - user experience)


FRD-ERROR-002: Graceful Degradation

Description: The system shall degrade gracefully when features fail.

Degradation Strategy:

Example: IMU Failure

  • Disable: Gesture control, walking assist, activity tracking
  • Maintain: Voice control, display, camera, audio
  • Notify: "Motion sensor unavailable. Some features disabled."

Example: Camera Failure

  • Disable: Photography, AR overlays, OCR, object ID
  • Maintain: Voice, HUD, audio, sensors
  • Notify: "Camera unavailable. Visual features disabled."

Example: Network Failure

  • Disable: Cloud AI, real-time translation, sync
  • Maintain: Local AI, offline features
  • Notify: "No internet. Using offline mode."

Fallback Modes:

  • Voice-only mode (if HUD fails)
  • Audio-only mode (if display fails)
  • Safe mode (minimal features for diagnostics)

Validation:

  • Fault injection testing (simulate component failures)
  • User experience testing in degraded modes

Priority: P1 (High - reliability)


FRD-ERROR-003: Error Recovery

Description: The system shall attempt automatic recovery from errors.

Recovery Actions:

1. Sensor Error:

  • Action: Reset sensor bus (I2C, SPI)
  • Retry: Reinitialize sensor
  • Timeout: 3 attempts, then disable feature

2. Software Crash:

  • Action: Capture crash log
  • Restart: Affected module only (not full reboot)
  • Notify: "A problem occurred. Restarting [feature]."

3. Connectivity Error:

  • Action: Retry connection (exponential backoff)
  • Fallback: Switch to offline mode
  • Notify: "Retrying connection..."

4. Battery Critical:

  • Action: Disable non-essential features
  • Notify: "Low battery. Reducing functionality."
  • Preserve: Core safety features (walking assist, emergency)

5. Thermal Throttle:

  • Action: Reduce performance (lower CPU/GPU clocks)
  • Disable: Camera, intensive AI
  • Notify: "Device cooling. Some features paused."

User Control:

  • Manual retry: "Try again"
  • Manual reboot: Press power button 10 seconds
  • Safe mode: Hold power + action button during boot

Validation:

  • Fault recovery testing
  • Mean time to recovery (MTTR) measurement

Priority: P1 (High - reliability)


12. Performance Requirements

12.1 System Performance

MetricRequirementValidation Method
HUD render latency< 20ms (input to display)Frame timing analysis
Voice activation latency< 300ms (wake word to ready)Audio timestamp analysis
Gesture recognition latency< 200ms (gesture to action)Motion capture analysis
Touch response latency< 50ms (touch to feedback)Input lag testing
Notification display latency< 500ms (event to visible)End-to-end timing
Mode switching time< 2s (e.g., light to dark mode)User perception testing
Settings navigation fluidity60 FPS (smooth scrolling)Frame rate monitoring

12.2 Usability Requirements

MetricRequirementValidation Method
Task success rate> 90% (first-time users)User testing with 50+ participants
Time to first success< 10 minutes (basic task)Onboarding observation
System Usability Scale (SUS)> 80 (above average)SUS survey after 1 week usage
Net Promoter Score (NPS)> 50 (good)Survey after 1 month usage
Accessibility complianceWCAG 2.1 AAAAutomated + manual audit
Error rate< 5% (incorrect actions)User testing with task analysis

12.3 Satisfaction Requirements

MetricRequirementValidation Method
Overall satisfaction> 4.5/5 starsUser survey (after 1 month)
KLYRA personality satisfaction> 4.5/5 starsPersonality-specific survey
HUD readability> 90% users satisfiedReadability survey
Voice interaction naturalness> 4/5 starsVoice UX survey
Gesture control ease> 80% prefer gesturesInteraction preference survey

13. Testing and Validation

13.1 Usability Testing

Test Scenarios:

1. First-Time User:

  • Complete onboarding within 15 minutes
  • Execute 5 basic commands successfully
  • Navigate settings and adjust 3 preferences

2. Daily Use:

  • Receive and respond to 10 notifications
  • Navigate to a destination using voice
  • Take 5 photos using voice/gesture
  • Check health stats

3. Assistive Use (NDIS):

  • Activate walking assist
  • Respond to obstacle alerts appropriately
  • Use fall detection (simulated fall)
  • Call emergency contact

4. Accessibility:

  • Navigate entirely by voice (no visual)
  • Navigate entirely by gesture (no voice)
  • Use with high contrast mode
  • Use with screen reader

Test Participants:

  • 50+ diverse users per variant
  • Age range: 18-75
  • Tech experience: Beginner to advanced
  • Include users with disabilities (for assistive variants)

Success Criteria:

  • Task completion rate > 90%
  • User satisfaction > 4.5/5
  • Zero critical usability issues

13.2 A/B Testing

Test Variables:

1. Notification Display:

  • A: Bottom-right position
  • B: Top-center position
  • Measure: User preference, distraction level

2. KLYRA Response Length:

  • A: Always short (1-2 sentences)
  • B: Context-adaptive (short when busy, long when stationary)
  • Measure: User satisfaction, task completion

3. Walking Assist Visual Mode:

  • A: Minimal (haptic + audio only)
  • B: Proximity indicators (visual overlay)
  • Measure: User confidence, obstacle avoidance success

4. Voice Feedback Speed:

  • A: Normal pace
  • B: 1.2x speed (faster)
  • Measure: Comprehension, user preference

Analysis:

  • Statistical significance (p < 0.05)
  • User preference survey
  • Implement winning variant

13.3 Accessibility Compliance Testing

WCAG 2.1 AAA Compliance:

1. Perceivable:

  • Text contrast ratio: 21:1 (AAA)
  • Alternative text for all visuals
  • Audio descriptions for silent content
  • Color not sole indicator

2. Operable:

  • All functions via keyboard/voice
  • No time limits (or adjustable)
  • No flashing content (seizure risk)
  • Descriptive link text

3. Understandable:

  • Plain language (Flesch-Kincaid > 60)
  • Consistent navigation
  • Error prevention and recovery
  • Context-sensitive help

4. Robust:

  • Compatible with screen readers
  • Compatible with voice input
  • Graceful degradation

Testing Methods:

  • Automated tools (axe, WAVE)
  • Manual audit by accessibility expert
  • Testing with users with disabilities

Priority: P0 (Critical - legal and ethical requirement)


14. Traceability Matrix

FRD RequirementSystem SRSHardware ReqTest Case
FRD-HUD-001REQ-UX-001REQ-HW-100TC-HUD-001
FRD-HUD-002REQ-UX-002REQ-HW-100TC-TEXT-001
FRD-HUD-003REQ-UX-003REQ-HW-100TC-COLOR-001
FRD-VUI-001REQ-UX-010REQ-HW-130TC-WAKE-001
FRD-VUI-002REQ-UX-011REQ-HW-130TC-CONT-001
FRD-VUI-003REQ-UX-012REQ-HW-130, REQ-AI-001TC-CMD-001
FRD-GESTURE-001REQ-UX-020REQ-HW-120TC-HEAD-001
FRD-GESTURE-002REQ-UX-021REQ-HW-121TC-HAND-001
FRD-TOUCH-001REQ-UX-030REQ-HW-140TC-TOUCH-001
FRD-NOTIF-001REQ-UX-040MultipleTC-NOTIF-001
FRD-ACCESS-001REQ-UX-050REQ-HW-100TC-ACCESS-001

(Full matrix with 80+ requirements maintained separately)



16. Glossary

TermDefinition
HUDHeads-Up Display (visual interface on glasses)
VUIVoice User Interface
KLYRAThe AI personality and assistant name
Wake WordPhrase that activates voice input ("Hey KLYRA")
ToFTime-of-Flight (depth sensor for gestures)
HapticTouch feedback (vibration)
DNDDo Not Disturb (notification suppression mode)
WCAGWeb Content Accessibility Guidelines
TTSText-to-Speech
STTSpeech-to-Text
ARAugmented Reality
SUSSystem Usability Scale (usability metric)
NPSNet Promoter Score (satisfaction metric)

Document Approval

Approved by:

  • UX Lead: _________________ Date: _______
  • Product Manager: _________________ Date: _______
  • Accessibility Lead: _________________ Date: _______
  • KLYRA Personality Lead: _________________ Date: _______
  • Engineering Lead: _________________ Date: _______

END OF FRD: USER EXPERIENCE & INTERFACE

This FRD defines how users interact with GROOT FORCE - through voice, gestures, touch, and visuals. Every interaction is designed to be intuitive, accessible, and human. KLYRA isn't just an AI assistant; it's a companion that understands context, adapts to your needs, and communicates with warmth and intelligence. This is technology that feels natural, not forced. This is GROOT FORCE.